CGI animation - Bloodhound chair

CGI product film for the Bloodhound gaming chair series, reimagined in a cyberpunk aesthetic. The piece transforms a standard product showcase into a cinematic sci-fi scene — placing the chair at the center of a neon-lit, futuristic environment. Full-cycle production: from 3D modeling and hard-surface detailing to photorealistic rendering and atmospheric compositing.

[Client]

Evolution

[Year]

2025

[Services]

Full production

[Catagory]

3D Animation

The film places the Bloodhound gaming chair into a cyberpunk universe — a neon-soaked, futuristic command center where the chair isn't just furniture, but the pilot's seat of a digital warrior. This genre-driven approach turns a product demo into a visual story that resonates emotionally with the gaming audience.


1. Project Objectives:

  • Create a cinematic product film that positions the Bloodhound chair as premium gaming gear through a strong genre identity.

  • Deliver a visually striking piece that stands out in a saturated gaming-chair market by using a bold cyberpunk aesthetic.

  • Showcase the chair's design, materials, and build quality within a context that feels authentic to the target audience — gamers.


2. Project Scope:

  • End-to-end production of a 55-second cinematic product film: concept → environment design → 3D modeling → texturing → animation → rendering → compositing → final delivery.

  • Deliverables: master video optimized for web, YouTube, and social platforms.

  • Toolkit: Cinema 4D / Blender for modeling and animation, Redshift for photorealistic rendering, After Effects for compositing and VFX, Premiere Pro for final mastering.


3. Content Planning:

  • Designed a cyberpunk environment around the chair: neon lighting, holographic UI elements, metallic surfaces, atmospheric fog, and sci-fi props.

  • Planned camera choreography to reveal the chair progressively — from silhouette to detail shots to full hero reveal.

  • Defined the visual language: high-contrast lighting, saturated neon palette (magenta, cyan, electric blue), reflective surfaces, and cinematic depth of field.


4. Production:

  • Modeled the Bloodhound chair in high detail — stitching, upholstery, adjustment mechanisms, armrests, base — with hard-surface precision.

  • Built the cyberpunk environment: futuristic panels, holographic displays, atmospheric props, and environmental storytelling elements.

  • Created PBR materials: leather/fabric with proper roughness and subsurface scattering, brushed metal, glowing neon surfaces, reflective chrome.

  • Animated cinematic camera movements and subtle environmental motion (flickering lights, holographic pulses, atmospheric particles).

  • Rendered in Redshift with volumetric lighting, realistic reflections, and multi-pass output for maximum compositing flexibility.


5. Post-production:

  • Compositing in After Effects: integrating render passes, enhancing neon glow, adding lens flares, chromatic aberration, and holographic UI overlays.

  • Color grading to achieve the signature cyberpunk palette — deep blacks, saturated neon highlights, and cinematic contrast.

  • Atmospheric VFX: volumetric fog, floating particles, screen glitches, and digital distortions to sell the sci-fi world.

  • Final mastering for web and social platforms with music-synced editing.


6. Results:

  • Delivered a genre-driven product film that transcends standard commercial content — becoming a visual statement rather than a product demo.

  • The cyberpunk identity creates a memorable visual signature for the Bloodhound series, reusable across marketing campaigns.

  • Demonstrated ability to combine hard-surface product modeling, environmental world-building, and cinematic storytelling within a single CGI piece.

Snaps From the Project

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